The Amazing Race Arkaystia 1

The Amazing Race Arkaystia 1 is the first season of the reality television series The Amazing Race. The season premiered on the 21 May 2014. It features 10 teams of two in a race around the world for 500,000 ARK grand prize, and a brand new car courtesy of Tauro Cars. The premier season has pulled in many sponsors, the main being Tauro Cars, Arkay Travel and Skolla Energy Drinks. Ivy Levan was announced as the host of the show pre-production.

Development
Filming of The Amazing Race Arkaystia 1 commenced on the 10 January 2014 from Kasia Beach in Milykava and ended on 2 February 2014 at Lyfall Waterfalls in Dragonae. The season spanned one continent and two countries, the second being neighbouring Zycantia. The Express Pass from the main series featured, won by the team who won the first leg of the race.

Cast
Applications for The Amazing Race Arkaystia 1 were closed on 23 November, 2013. Production stated that they wanted to "create a cast that represented all walks of life in Arkaystia the everyone could connect to" in an interview with ATV News in December 2013. The cast is made up of 10 teams of two including a team of ex cheerleaders and a team of cake business partners.

Elena (26) & Katarina (28) are a team of best friends from Olgogradov, Jamalova Islands. Elena works as a preschool teacher and Katarina is a personal trainer. They met at Lorak university and have been friends ever since.

Helena (29) & Farrick (32) are a team of exes from Kazynt, Milykava. They had been dating for 5 years before a break-up last year. They still remain in contact and have been on & off since. They believe the race will be the be all and end all to whether they can move forward together.

Kayn (25) & Danil (24) are a dating team from Prekysta, Tretsk. They met each other on a dating app and have been together for 3 years. Both guys feel they are ready to take their relationship to the next level and that the race will be the ultimate test.

Petyr (53) & Alex (25) are a father & son team from Drakonnebo, Dragonae. Petyr is a farmer and Alex is a university student studying his masters in veterinary sciences. Petyr is looking to hand over the reigns to his son once he settles down and finds a wife.

Olli (37) & Jo (33) are a team of newlyweds from Helgaheim, Jamalova Islands. They met through a mutual friend. Olli is a sports journalist and Jo is a local news reporter for Jamalova News. They say the race is going to be a honeymoon they will never forget.

Maxine (22) & Tomas (22) are a dating team from Zemlya Plyazhiv, Kaysta. They met in high-school and attend the same university in Kaysta. Maxine is an aspiring artist and Tomas works in a local bookstore.

Darin (29) & Sam (28) are a team of best friends from Prekysta, Tretsk. Both guys are aspiring DJs and are recognizable throughout Prekysta. They met whilst on tour in Zycantia and have been friends ever since. They believe their competitive nature will make them the winners of the inaugarl race.

Karina (21) & Stefan (23) are a team of business partners from Arkyiv, Arkayviv. They are childhood friends who decided to take the plunge and open up a cake business after moving to the city in search of jobs. Their business has been up and running for 2 years and they hope to expand in the future. They believe their bubbly personalities will gain them friendships that will help them along in the race.

Viktoriya (30) & Anna (30) are a team of ex cheerleaders from Zemlya Plyazhiv, Kaysta. The pair met after attending the same university together where they both featured on the cheerleading team. Today, both Viktoriya & Anna are fiery single mothers.

Alexy (43) & Val (45) are a team of married police officers from Prekysta, Tretsk. The couple met in the police academy and were married within weeks of meeting each other. Today they are 20 years married with 3 kids. They think their age is not going to be a problem and that they will win the race.

Results
The following teams participated in the Race, each listed along with their placements in each leg and relationships as identified by the program. Note that this table is not necessarily reflective of all content broadcast on television, owing to the inclusion or exclusion of some data. Placements are listed in finishing order:


 * A red team placement means the team was eliminated.
 * A green ƒ indicates that the team won a Fast Forward.
 * A purple ε indicates that the team decided to use the first Express Pass on that leg; if next to a leg number, it indicates that the team with the first Express Pass was eliminated on that Leg without ever having used it.
 * An underlined blue team's placement indicates that the team came in last on a non-elimination leg and had to perform a Speed Bump during the next leg of the race.
 * An underlined leg number indicates that there was no mandatory rest period at the Pit Stop and all teams were ordered to continue racing, although the first place team was still awarded a prize for that leg. An underlined team placement indicates that the team came in last on a "continue racing" leg and was ordered to continue racing.
 * A capital U next to a leg number signified there was a Uturn or Double Uturn on that leg of the race
 * A brown ⊃ or a cyan ⋑ indicates that the team chose to use one of the two U-Turns in a Double U-Turn; brown ⊂ or cyan ⋐ indicates the team who received it.


 * 1) Viktoriya & Anna initially arrived in 7th but were given a 30 minute penalty when Viktoriya refused to get into the swamp water at the roadblock to complete the task. They were given a further 30 minute penalty for taking a taxi to the pit-stop instead of making their way on foot. Helena & Farrick and Olli & Jo checked in during the time penalty resulting in Viktoriya & Anna being eliminated from the race.
 * 2) Darin & Sam used the Express Pass during the Roadblock to skip the task.
 * 3) Both Stefan and Jo failed to complete the Roadblock resulting in both of them taking a 2 hour penalty. The penalty would usually be waited out at the pit-stop but since both teams arrived 6th and 7th respectively their penalty would be added to their start time on the next leg of the race. Additionally Olli & Jo would face a Speed Bump as a result of coming last on a non-elimination leg.

Episode Title Quotes
1. "I did not plan on starting with a sandy grill" – Jo 2. "Your rowing is worse than your attitude" – Farrick 3. "What are you doing in my swamp?!" – Kayn 4. "I'm all sticky and wet!" – Jo 5. "Donut come for me" – Elena 6. "This island should be in the world's top 10 creepiest places" – Jo 7. "Would this be a bad time to say I'm scared of heights?" – Darin 8. "These are happy tears" – Katarina 9. "Concrete jungle where dreams are crushed" – Alexy 10. "Just keep running!" – Olli 11. "Freaky fights" – Jo 12. "It's all or nothing" – Ivy Levan (host)

Prizes
Leg 1 - The Express Pass Leg 2 - A trip for 2 to the Sky Resort in Dragonae Leg 3 - A trip for 2 to Aaltopolis, Zycantia Leg 4 - 5,000 Arkays each Leg 5 - A cruise for 2 along the Arkaystian coast Leg 6 - A trip for 2 to Chakshylis Hotel, Prekysta Leg 7 - 5,000 Arkays each Leg 8 - 500 litres of petrol courtesy of Skolla Energy Drinks Leg 9 - 2,000 Arkays worth of electronics courtesy of ATV Leg 10 - A trip for 2 on Glamtopia Cruiseliners Leg 11 - Free flights for a year courtesy of Ark Air Leg 12 - 500,000 Arkays and a Tauro Akron Car

Leg 1 (Kasia Beach, Milykava Milykava.PNG → Kazynt, Milykava Milykava.PNG)

 * Starting Line Task - Teams must search through designated zones of sand to compete in an Amazing Race classic to dig for their clue. Once the task was completed teams had to make their way by car to Valeriya Square, Kazynt to receive their next clue


 * In the race's first Detour, teams had to choose between chew or screw. In Chew, teams had to make their way to the Batan Barns just outside Kazynt. Once their they had to chow down on some Milykavan "delicacies" of goat offal. Once each member of the team had eaten 3lbs of goat they would receive their next clue off the head farmer. In Screw teams had to make their way to the Hazylo Vineyards. Once their teams had to locate 3 corkscrews within the marked vineyard rows. When the corkscrews were found teams had to match the number to 3 bottles of wine within the coolers and bring them to the head winemaker who would give them their next clue.


 * Teams were then directed back into Kazynt to the Sofi Shopping Centre to receive their next clue.


 * Kazynt is known for it's production of mobile phones. In this Roadblock one team member had to take 40 selfies with shop goers in order to receive their next clue. Teams were then directed to the pit-stop, the Kazynt Museum of Industrial Progression where the last team to arrive may be eliminated from the race.

Leg 2 (Kazynt, Milykava Milykava.PNG → Lake Staghorn, Milykava Milykava.PNG)

 * Teams must make their way via train from Kazynt station to Hrena Station in the town of Hrena, Milykava.


 * Once in Hrena teams received their next clue, directing them to Szabo Windmill Farm where they encountered a Roadblock. In this Roadblock one team member was strapped to a windmill spoke and had to endure 10 rotations of the windmill and attempt to spot a route marker in the distance where they would find a workstation. At this station the team member would have to solve a slide puzzle of the landscape they had seen in front of them whilst on the windmill. On completion of the tasks teams received their next clue, directing them to Onyx Steelworks factory outside of Hrena.
 * Once at the factory teams encountered a Detour, Flat or Hardhat. In Flat teams had to change a tyre on a JCB digger before maneuvering the vehicle through a track. Once they got to the end of the course a steelworker would hand them their next clue. In Hardhat teams had to make their way into the factory to an armory where they would shape hot metal into a knife blade. Once the processes were followed correctly and to the steelworker's standard, the would receive their next clue.


 * On finishing the detour teams were directed to make their way Hrena Boardwalk where they received a Route Info.


 * In this Route Info teams had to get into a rowing boat and row their way to Ka'Kruzla Boat, the pit-stop for this leg of the race. The last team to arrive may be eliminated.

Leg 3 (Lake Staghorn, Milykava Milykava.PNG → Gdorniak, Arkaykiv Arkaykiv.PNG)

 * Teams received Tauro cars at the start of the leg and had to drive themselves to Gdorniak, Arkaykiv. Once they had located the Yelka Plaza they would find their next clue.


 * Teams were directed to make their way to Kykora Marshlands 20 miles north of Gdorniak where they encountered a Roadblock. In this Roadblock one team member had to make a traditional Arkay headpiece, worn by the native population in ancient times. The task involved assembling the hat to the satisfaction of a headsman who would give them their clue on completion. The hat is made of dried rushes, cowhide, natural colouring and boiled in swamp water. Team members would have to collect the water by entering the swamp. On completion teams were directed back towards Gdorniak where they received their clue for a Route Info


 * In this Route Info teams had to make their way to Amara Furniture Shop on Herja Street in Gdorniak and acquire a traditionally designed chaise lounge which they had to carry to one of three marked destinations. Each destination only has room for three chaise lounge so if a team reaches a full destination they must travel to another before receiving their next clue. Teams could not acquire physical help from locals. On completion teams were directed to make their way to the Gdorniak Arts & Cultural Centre where they received a clue for a Detour.


 * At the Gdorniak Art & Cultural Centre Helena & Farrick received their Speedbump. They had to correctly match a snapshot to a full piece of art. Once they found the match they could continue on with the Detour.


 * In this Detour teams had to choose between Dance or Lance. In dance teams had to complete a set traditional Arkay dance routine. If they were able to complete the dance within a group they would receive their next clue. In Lance teams had to paint a traditional lance used in ancient warfare. Once the lance was completely painted in the required design teams would receive their next clue.


 * On completion of the Detour, teams were directed to make their way on foot to the pit-stop, Arc K'Arkay where the last team to arrive may be eliminated from the race.

Leg 4 (Gdorniak, Arkaykiv Arkaykiv.PNG → Zemlya Plyazhiv, Kaysta Kaysta.PNG)

 * Teams had to make their way by taxi from Gdorniak to Arkaykiv Airport to catch a flight to Zemlya Plyazhiv, Kaysta before driving themselves to the Janush Beach where they would receive their next clue.
 * In this Route Info teams had to swim out to a marked float to attain their next clue. They then had to slide down a floating slide and swim back to shore.
 * Teams were then directed to make their way by foot 1km down the beach where they would encounter a detour, Party or Fruity. In party teams had to make their way to Kaikai Beach Bar where they had to memorize and make 10 different cocktails that would be inspected by a bartender. If the cocktails were correctly made they passed but incorrect cocktails had to be remade. If teams had to return to the memorizing stage they received a 10 minute penalty to be waited out at the Detour. In Fruity teams had to slice watermelons into 8 segments and sell them to beach-goers. Once teams had collected 70 Arkays they could receive their next clue.
 * After the Detour teams were directed to make their way to Georghei Modelling Studio. In this Roadblock one team member had to set up a backdrop similar to the sample before dressing down to swimwear and pose with a model of the opposite gender in a set routine of photos. Once the photographer was satisfied that the poses were correct teams would receive their next clue.
 * Teams were then directed to make their way to the pit-stop, Kadtedral Zhara, back in Zemlya Plyazhiv where the last team to arrive may be eliminated.

Leg 5 (Zemlya Plyazhiv, Kaysta Kaysta.PNG → Viridia, Zycantia Flag_of_Viridia.png)

 * Teams had to make their way by taxi from Kadtedral Zhara to Zemlya Plyazhiv Airport and fly to Poliana, Viridia, the first destination outside of the Arkaystian borders.
 * Once teams arrived in Poliana, Viridia they had the option to take a Fast Forward, the first of the race. In this Fast Forward teams if they wanted had to make their way to Shaniqua's XXX Fantasy Parlour. On entering teams will be handed an item from Shaniqua's vast range of products and props, which they will have to search the backstage of the main stage to find the matching item and bring it to Shaniqua's head mistress. If the item was correct, teams would win the Fast Forward and could skip all other tasks in the leg and make their way to the pit-stop.
 * Teams also received a Detour Clue at this point, Fill or Spill. In Fill teams had to make their way to DoNutters Donut Lounge, Poliana, where they had to deep fry a batch of 10 donuts each and pipe them with the specified filling. If the donuts matched the standards of the baker they would receive their next clue. In Spill teams had to make their way to downtown Poliana to the Slipfest taking place. Here teams had to dress down and slide down a super slippery water slide whilst trying to grab balls with different point values. Once teams had collected 50 points worth of balls they would receive their next clue.
 * On completion of the Detour teams were directed to make their way to Glamtopia Hotel & Casino where they encountered a Roadblock. In this roadblock one team had to count up the total value of chips from a pile on each of their individual casino tables. The total number of chips varies from table to table to avoid answer sharing. On completion teams would receive their next clue.
 * Teams would then be directed to the pit-stop, the Hungkok Hotel vantage point, where the last team to arrive may be eliminated from the race.

Leg 6 (Viridia, Zycantia Flag_of_Viridia.png)

 * Teams were directed to make their way by taxi from the pit start to Shaniqua's Summer Chalet outside of Poliana. Once teams arrived they encountered an hours of operation meaning they had to wait until 8am for Shaniqua' Summer Chalet to open where they would receive a blessing and signed autograph from Shaniqua's entourage.
 * Teams were then made take taxis to the town of Domtawp where they would receive their next clue for a Route Info.
 * In this Route Info teams had to trade their signed autograph for a bow. They would then make their way to an archery range where they must hit a bulls-eye before receiving their next clue, which directed them into the Domtawp Square to find the statue of Shaniqua, which are located in each and every town in Viridia.
 * Olli & Jo encountered their Speedbump at this point. They had to collect 10 items from Shaniqua's list from inside her chalet. Once the 10 items were found they could continue on with the Roadblock.
 * At this point teams received a clue for a Roadblock. In this Roadblock one team member had to assemble a puzzle statue of Shaniqua that replicated the one in the town square. Teams could run from their station back to the statue if they needed to figure out more details. The puzzle had 3 extra pieces that were no use to throw teams off. On completion teams would receive their next clue.
 * Teams were directed to Domtawp boardwalk where they encountered a Detour, Band or Garland. In Band teams had to memorize the lyrics to Demi Lovato's "Really Don't Care" that they would have to sing on top of a pride float. If they made an error in lyrics they would have to bring the float back to the start of the boardwalk before continuing on. Only one team could perform the task at a time. In Garland teams had to make lei garlands in the Pride Flag colours. Once each team had made 10 garlands each and handed them out on the boardwalk they would receive their next clue.
 * Teams then had to make their way on foot to the pit-stop, Plemmi Promenade where the last team to arrive may be eliminated from the race.

Leg 7 (Viridia, Zycantia Flag_of_Viridia.png → Helgaheim, Jamalova Islands Jamalova_Islands.PNG)

 * Teams had to travel by public transport to Viridia Airport and find a flight to Helgaheim, Jamalova Islands.
 * Once in Helgaheim teams had to make their way to Ingot District in Helgaheim City where they would find their next clue, a Roadblock. In this Roadblock one team member had to had to rappel down the face of the Hildur Hotel in order to receive their next clue. Once they completed the rappel and were reunited with their teammate they could continue to their next destination, Leif Ice Rink Centre, Juba district.
 * On arrival at the Leif Ice Rink Centre teams encountered a Detour, Attack or Defence. In Attack teams had to get into ice hockey gear before attempting to score 5 goals against a goalie before receiving their next clue. In Defence teams had to don hockey gear before attempting to save 15 shots before receiving their next clue.
 * After the Detour teams were told that outside the rink the race's first Double Uturn awaited them. Teams had to make an on the spot decision whether to hinder another team or not before they could continue on with the race.
 * Teams were then directed to make their way to Taiga Fountain, the pit-stop for this leg of the race. The last team to arrive may be eliminated from the race.

Leg 8 (Helgaheim, Jamalova Islands Jamalova_Islands.PNG)

 * Once team reached the pit-stop the host announced that teams were in fact still racing. They received their next clue directing them to the Tokova Port where they would find their next clue.
 * In this Roadblock one team member would be harnessed to the side of a small shipping vessel where they would have to clean the dirt and grime off the marked area in order to reveal the floor and room number of the Glamtopia Cruiser that they would find their next clue. When teams felt confident enough they had uncovered their location fully they could be unharnessed and run to the cruiser. Leaving prematurely could be a very costly mistake so teams were advised to be observant.
 * Once teams located their next clue, they received a Route Info. In this Route Info teams had to make up a Glamtopia Cruiser room to the standard expected of the crew members. This included making the bed, cleaning the bathroom and supplying the room with expected luxuries. Teams could view and return to an example room as a guideline. On completion a crew member would give teams their next clue.
 * Once teams finished they were directed to Cape Kandace where they encountered a Detour, Nautical or Navigable. In Nautical teams had to correctly reverse a flag pattern in order to spell out a phrase correctly. Once the phrase was correctly ordered using the right nautical flags teams would receive their next clue. In Navigable teams had to successfully spend 2 minutes each standing on a surfboard and ride the waves. Once each team member had completed the task they could receive their clue off the surf instructor.
 * Once finished the Detour teams could make their way to the pit-stop, Wreckysta Statue, Tokova District where the last team to arrive may be eliminated from the race.

Leg 9 (Helgaheim, Jamalova Islands Jamalova_Islands.PNG → Prekysta, Tretsk Tretsk.PNG)

 * Teams had to travel from Helgaheim Airport to Prekysta, Tretsk where they had to travel by subway to Krakob district where they would find their next clue at the Spire of Light.
 * Teams were then directed to Kissmrau Nightclub where they encountered a Roadblock. In this Roadblock one team member had to complete a DJing sequence. Once the team member felt prepared to take on the task they performed it in front of a crowd. If they failed they had to join the back of the queue. If they completed the task they would receive their next clue directing them to the Satellite building.
 * When teams arrived at the Satellite building, Prekysta's tallest building, they encountered a Detour, Up or Down. In Up teams had to make their way to the 20th floor of the Satellite building, where they had to be harnessed and climb a rope ladder from the 20th floor to the 22nd floor, a 50th climb. Once they reached the top they would receive their next clue. In Down teams had to make their way to the top floor of the Satellite building where each team member would perform a bungee jump. There was only one bungee, so it was first come first served but the descend might be quicker than the climb or vice-verse, a risk teams would have to take. Teams would receive the clue after both members had completed the bungee.
 * Teams were then directed to Labheart Theatre where they received a Route Info. In this Route Info teams had to search under the theatre seats for a tiny violin, that they could bring to the orchestra conductor and trade it for their next clue.
 * Teams were then directed to the pit-stop, Prekysta's open air stage, where the last team to arrive may be eliminated from the race.

Leg 10 (Prekysta, Tretsk Tretsk.PNG)

 * Teams started the leg by having to travel by public transport to Prekysta's fashion district, Havla Building where they would find their next clue.
 * In this Detour teams had to choose between Tile or Style. In Tile teams had to recreate a mosaic art piece by using the same colour tiles to replicate the original. Once their piece was identical they would receive their next clue. In Style teams had to stitch together a disassembled dress like that to an example provided on a mannequin. Once they had all the piece correctly pinned together they would receive their next clue.
 * Teams were then directed to make their way to the Petira Bridge where they encountered a Roadblock. In this Roadblock one team member had to perform a series of maneuvers in a street car, used in some of the many action movies shot in this location in Prekysta. Once the team member had correctly completed the series of moves they would receive their next clue.
 * After the Roadblock teams were directed to make their way to the pit-stop, The Altai-Dothrak Temple, an ancient building that pre-exists the city itself but stands as a symbol of what once lay in Arkaystia's capital. The last team to arrive may be eliminated from the race.

Leg 11 (Prekysta, Tretsk Tretsk.PNG → Krelani, Tretsk Tretsk.PNG)

 * Teams traveled by bus from Prekysta to Krelani, Tretsk. Once teams arrived in Krelani they had to make their way Flaka's Bikes where they received a Route Info. In this Route Info teams had to cycle from the bike shop to Kapustka Vantage Point where they would find their next clue. For their Speedbump Helena & Farrick had to ride a tandem bike to the vantage point.
 * Once teams reached the vantage point they encountered a Roadblock. In this Roadblock one team member had to complete a sky-walk from the vantage point to the opposite side of the valley where they would be reunited with their teammate. If at any point the Roadblock performer fell off the tightrope they would have to restart the task. On completion teams would receive their next clue, riding down the valley in a provided ATV.
 * After this Helena & Farrick encountered their Speedbump. In this Speedbump Helena & Farrick had to change the tyres on their ATV before they could continue on with the leg.
 * Once teams made their way back into Krelani they had to make their way to Finsk Church where they would receive their next clue for A Route Info. In this Route Info teams had to make their way to the lighting factory where they had to correctly screw in light bulbs left out of a sequence. Once all the lights were lit the sequence would be complete and teams would receive their next clue. Teams would not be able to leave the task until all their light bulbs were lit.
 * Following the Roadblock teams had to make their way downtown to Besa Studio of Culture where they encountered another Route Info. In this Route Info teams had to perform a dance routine correctly in order to receive their next clue.
 * On completion of the Route Info teams were directed to make their way to the pit-stop, Tatijana Peace Memorial, where the last team to arrive will be eliminated.

Leg 12 (Krelani, Tretsk Tretsk.PNG → Drakonnebo, Dragonae Dragonae.PNG)

 * Teams traveled by overnight train from Krelani, Tretsk to Drakonnebo, Dragonae. Once their they had to make their way to Viserys National Park south entrance where they would find their next clue.
 * Once teams arrived in Viserys National Park they encountered a Route Info. In this Route Info teams had to travel around the southern zone of the park and locate 5 statues to ancient dragon gods of Dragonae. Once teams located each statue they had to get a stamp. Each stamp would correspond to a number. Using the 5 numbers teams would have to break a code to open a box that would have their next clue.
 * Once teams finished the Route Info they were directed to make their way to the Drakonnebo funicular that would carry them up the Dragonaesta Mountains to the idyllic town of Mriyinebo where they encountered a Roadblock. In this Roadblock one team member had to make their way to Eyra's Apothecary where they received a list of items they needed to collect to make a remedy of good fortune. To this day the people of Dragonae believe in the power of old medicinal techniques. Once the Roadblock performer brought all the items back to Eyra she would concoct the remedy before the team member would have to drink the potion. On completion teams would receive their next clue, directing them to Lake Ender.
 * Once teams arrived at Lake Ender they encountered another Roadblock. The team member who didn't perform previously had to do this one. In this Roadblock team members had to use a pedalo to get to a platform. Once at the platform the Roadblock performer had to arrange 12 images correctly in order before they could receive their next clue. There were 3 bogey images that did not feature in any legs of the race to throw teams off.
 * On completion teams were directed to make their way to the final pit-stop of the race, Lyfall Waterfalls, Dragonae. The first team to arrive would win the grand prize of 500,000 Arkays as well as a brand new car for each team member courtesy of Tauro cars and the title of the winners of The Amazing Race Arkaystia.

Critical Reception
The premiere season was met with massive positive reception.