The Amazing Race Arkaystia 2

The Amazing Race Arkaystia 2 is the second season of the reality television series The Amazing Race. The season premiered on the 12 October 2014. It features 11 teams of two in a race around the world for 500,000 ARK grand prize, and a brand new car courtesy of Tauro Cars. All sponsors from the inaugural season have remained, the main being Tauro Cars, Arkay Travel and Skolla Energy Drinks. Ivy Levan returns as host for the second season. The show visited Izola for the first time.

Development
Filming of The Amazing Race Arkaystia 2 commenced on the 16 July 2014 from Athylla Mines, Dragonae, and ended on 8 August 2014 at Koryzna Oak Forest, Arkaykiv. The season spanned two continents and 3 countries, a new one in Izola and the second being neighbouring Zycantia. The Express Pass from the main series featured, won by the team who won the first leg of the race, and a second Express Pass that the winner of the first leg would have to hand to another team before the end of the third leg.

Cast
Casting for the second season took place during the airing of season 1. The casting director stated in an interview that the show wanted to continue on the success that had been built by the first season. Auditions took place in the capitol of each province with a second held in Olgogradov in the Jamalova Islands. The cast includes the first team of siblings and dating singers. The cast was announced a week prior to the airing of the first episode which was named "Fear the dragon".

Viktor (28) & Mika (25) are a team of dating lifeguards from Zemlya Plyazhiv, Kaysta. They met whilst working together on one of Kaysta's many beaches. They have been dating for 2 years and believe the race will be the trip of a lifetime.

Ira (24) & Nastya (26) are a team of dating singers from Prekysta, Tretsk. They sing together in the same band, but only recently did they start to date. They are known throughout the Prekysta clubbing scene and have both been successful dancers in the past. Their love of music brought them together and they believe the race will be the adventure of a lifetime.

Yekaterina (34) & Vitaly (28) are a team of dance partners from Zsamodar, Stekamova. Yekaterina is a successful dance instructor winning 3 national medals. Her dance partner Vitaly is also a theatre performer. They are the first team to represent the province of Stekamova on the race.

Dariya (27) & Natalia (27) are a team of best friends and models from Olgogradov, Jamalova Islands. The pair also work together as fashion designers and aspire to open their own fashion company should they win the race.

Julia (55) & Sasha (19) are a mother & son team from Arkyiv, Arkaykiv. Julia is a single mother of 3 and Sasha is her youngest. The pair want to take the race as a final mother & son bonding experience before Sasha moves off to university.

Alex (22) & Andriy (29) are a team of brothers from Krelani, Tretsk. They work on their family farm. Despite being a fiery and quarrelsome pairing the brothers believe they have what it takes to win the race.

Olga (42) & Vlad (39) are a team of siblings from Arkyiv, Arkaykiv and Kazynt, Milykava. They see the Amazing Race Arkaystia as a chance to catch up on lost time and reconnect with each other due to living in different states.

Anton (23) & Olena (22) are a dating team from Helgaheim in the Jamalova Islands. Anton is an aspiring lyricist and Olena current works as an interior designer. The pair met on a dating app a year ago and wants to see how much the the race can elevate their relationship.

Hanna (29) & Anastasiya (19) are a team of sisters-in-law from Prekysta, Tretsk. They want to see if the race will be able to make them put their differences behind them and become friends. They think their feuding could prove to be a hindrance.

Amira (28) & Jakob (29) are an engaged team from Drakonnebo, Dragonae. Amira came to Arkaystia when she was 5 and has been best friends with Jakob since childhood. They believe the race is going to be the adventure that they will never forget.

Roman (29) & Marko (27) are a team of best friends and footballers from Kazynt, Milykava. They met whilst playing for the same youth team, Trypya F.C. and have been best friends ever since. Both players are currently without a club and have taken up coaching roles with kids. They believe their competitive nature will help them to win the race.

Results
The following teams participated in the Race, each listed along with their placements in each leg and relationships as identified by the program. Note that this table is not necessarily reflective of all content broadcast on television, owing to the inclusion or exclusion of some data. Placements are listed in finishing order:


 * A red team placement means the team was eliminated.
 * A green ƒ indicates that the team won a Fast Forward.
 * A purple ε indicates that the team decided to use the first Express Pass on that leg; if next to a leg number, it indicates that the team with the first Express Pass was eliminated on that Leg without ever having used it. A magenta ə indicates the team had previously been given the second Express Pass and used it on that leg.
 * An underlined blue team's placement indicates that the team came in last on a non-elimination leg and had to perform a Speed Bump during the next leg of the race.
 * An underlined leg number indicates that there was no mandatory rest period at the Pit Stop and all teams were ordered to continue racing, although the first place team was still awarded a prize for that leg. An underlined team placement indicates that the team came in last on a "continue racing" leg and was ordered to continue racing.
 * A capital U next to a leg number signified there was a Uturn or Double Uturn on that leg of the race
 * A brown ⊃ or a cyan ⋑ indicates that the team chose to use one of the two U-Turns in a Double U-Turn; brown ⊂ or cyan ⋐ indicates the team who received it.


 * 1) Anton & Olena used their Express Pass to skip the Roadblock on leg 5 of the race. Olena had elected to do the Roadblock and this is reflected in the Roadblock count.
 * 2) On leg 7 Julia & Sasha used their Express Pass to bypass the Detour. They had received the Express Pass off Anton & Olena on Leg 4.
 * 3) Julia & Sasha U-Turned Ira & Nastya; however, they had already passed the U-Turn point and were therefore unaffected by it.
 * 4) Anton & Olena initially arrived 1st on leg 10 but received a 30 minute penalty as they took a taxi to the pit-stop when the clue specified to walk. During their penalty Olga & Vlad, Ira & Nastya and Hanna & Anastasiya checked in dropping them to 4th.

Episode Title Quotes
1. "Fear the dragon" – Hanna 2. "It's like rushing through a supermarket, but outside!" – Dariya 3. "I may just need accidental rescuing" – Olena 4. "Hot and spicy, just like me" – Marko 5. "This cold would freeze the balls off a brass monkey" – Roman 6. "Fishy business" – Hanna 7. "I hope the palace is the prize for this leg" – Anton 8. "They're backstabbing dating devils!" – Roman 9. "I'm suffering from culture shock" – Olga 10. "Old lady in a bikini coming through" – Julia 11. "Do you not know how I think at all?" – Vlad 12. "Never underestimate the underdog" – ''Hanna"

Prizes
Leg 1 - The Double Express Pass Leg 2 - A trip for 2 to Viridia, Zycantia Leg 3 - A trip for 2 to Drakonnebo, Dragonae Leg 4 - 5,000 Arkays each Leg 5 - A trip for 2 to Centá, Izola Leg 6 - A trip for 2 to Aaltopolis, Zycantia Leg 7 - 5,000 Arkays each Leg 8 - A trip for 2 to Olgogradov, Jamalova Islands Leg 9 - A trip for 2 to Viridia, Zycantia Leg 10 - A trip for 2 to Zemlya Plyazhiv, Kaysta Leg 11 - A years worth of petrol courtesy of Tauro Cars Leg 12 - 500,000 Arkays and a Tauro Pumar Car

Leg 1 (Athylla Mines, Dragonae Dragonae.PNG → Drakonnebo, Dragonae Dragonae.PNG)

 * Starting Line Task: In this task the teams had to run to a marked area and search through bags of coal nuggets until they found a golden nugget. Once teams found the golden nugget they could leave the mine and exchange the gold nugget for their first clue off the host, Ivy Levan. Teams could then hop into a Tauro Taurus and make their way to their first destination, Drakonnebo, Dragonae.
 * Once teams arrived in Drakonnebo they had to make their way to the Drakonyayste Statue where they would find their next clue, directing them to Fronro Museum.
 * On arrival teams encountered a Roadblock. In this Roadblock one team member had to paint a pysanka, an old Arkaystian tradition of egg painting. However these eggs were much larger than an ordinary egg and team members had to closely recreate the intricate detail on the egg they had chosen to replicate. On completion the Roadblock performer would receive their next clue.
 * On completion of the task, teams were directed to make their way to Lake Krystalia, one of Drakonnebo's renowned clear water lakes. On arrival teams encountered a second Roadblock. This Roadblock had to be completed by the team member who had not done the first.
 * In This Roadblock one team member had to use a pullback catapult to hit 3 targets in the marked area in the lake. Once they hit all 3 targets their clue would be given to them by a lake tender.
 * Teams were then directed to make their way to the pit-stop on foot, Shakashia Island. Once teams reached the pier to the island they would have to swim a short distance to the pit-stop, where the last team to arrive may be eliminated from the race.

Leg 2 (Drakonnebo, Dragonae Dragonae.PNG → Yakorajz, Stekamova Stekamova.PNG)

 * At the start of leg 2, teams had to make their way by train from Drakonnebo, Dragonae to Zsamodar, Stekamova. On arrival they had to make their way by car from Zsamodar to the quaint town of Yakorajz where they would find their next clue.
 * Once in Yakorajz teams encountered a Detour, Tea or Tree. In Tea teams had to make their way to the Fayorzij Hills where they had to first find a shears and once they found it cut a kilo worth of tea. On completion of the task teams would receive their next clue. In Tree teams had to make their way to Mrokya Apple Orchards where they had to collect a basket off the lead picker and fill the basket with ripe apples. If the apples were not ripe or to the standard of the orchard they would have to head back into the grove. On completion teams would receive their next clue.
 * Teams were then directed to make their way to Gelha Dairy Farm where they would locate their next clue. Here teams found a Roadblock. In this Roadblock one team member had to complete a series of farmyard chores that would allow them to get four items they could use. They had to milk a cow, collect four eggs, churn milk into butter and ground wheat into flour. Once all the items were gathered they had to make their way to the farmhouse where they would exchange their four items for their next clue.
 * Teams then had to make their way up the Trukulabaj Hills via a stairs before completing a Route Info. In this Route Info teams had to zip-line from the top of the Trukulabaj Hills down to the ground below, where they would then have to search on foot for the pit-stop for this leg of the race, the Lekia Sawmill. The last team to arrive here, may be eliminated from the race.

Leg 3 Yakorajz, Stekamova Stekamova.PNG → Zsamodar, Stekamova Stekamova.PNG)

 * Teams had to drive themselves from Yakorajz to Zsamodar where they had to find a signup sheet outside of the Jayorj Cathedral in the Fynna District. In the morning they would be able to enter the cathedral at staggered times, light a candle and get a blessing before receiving their next clue.
 * Teams then had to make their way to Ljhav Museum where they encountered a Roadblock. In this Roadblock one team member had to navigate their way through a laser course and collect 3 puzzle pieces. Once they were reunited with their partner on the other side the 3 puzzle pieces could be put together and would point them in the direction of their next clue, the Zsamodar Fire Department.
 * At this point Alex & Andriy received their Speedbump. In this task they had to put together a 3D puzzle of a dissembled artefact to replicate the actual artefact. On completion of the Speedbump they would be able to continue on with the Roadblock.
 * Once teams reached the Fire Department they discovered a Detour, Drill or Spill. In Drill teams had to complete a fireman obstacle course in the allotted time before they could receive their next clue. In Spill teams had to put out a series of fires from a testing machine. Once they put all the fires out in the allotted time they would receive their next clue.
 * On completion of the Detour teams were directed to make their way to Kuutz Station, an out of service train station that is now a local monument on the outskirts of Gfelta, a quaint town outside of Zsamodar, the pit-stop of this leg of the race. The last team to arrive here may be eliminated from the race.

Leg 4 (Zsamodar, Stekamova Stekamova.PNG → Prekysta, Tretsk Tretsk.PNG)

 * At the beginning of leg 4 teams had to find a flight from Zsamodar, Stekamova to Prekysta, Tretsk. Once in Prekysta teams were directed to make their way to Zodta District and to Pzychek Square where they would find their next clue.
 * Teams were directed to Podensk Towers where they encountered a Roadblock. In this Roadblock one team member had to perform a rappel from the marked floor back down to the ground where they would receive their next clue and be reunited with their racing partner. The next clue directed teams to make their way to Kashzherkyiv Restaurant to find their next clue.
 * Once teams arrived at the restaurant they encountered a Detour, Neat or Eat. In Neat teams had to correctly prepare 200 pierogis using the specified techniques of the chefs. Once a team had 200 chef standard pierogis they would receive their next clue. In Eat teams had to eat 100 pierogis. However these pierogis had a special hot spice mix adding a level of difficulty to the task. Once a team had cleared their tray they would receive their next clue.
 * After the Detour teams were directed to make their way to Hrafiti Wall where they were met with a Route Info. In this Route Info teams had to finish a piece of graffiti that matched a picture. Half of the graffiti piece had been complete by an artist. Once teams correctly stenciled, coloured and perfected the piece they would receive their next clue.
 * On completion of the Route Info teams were directed to make their way to the pit-stop, Park Kvitka, where the last team to arrive may be eliminated from the race.

Leg 5 (Prekysta, Tretsk Tretsk.PNG → Káku Olura, Izola Flag_of_Izola.png)

 * At the start of leg 5 teams were directed to find a flight from Prekysta International Airport to Ágá International Airport in Centá, Izola. From there they would sign up for 3 charter flights taking them to Káku Olura Island.
 * Once teams landed in Káku, the largest city on the island, they had to make their way to the Káku'a Museum of Ethnicity & Culture where they would locate their next clue for a Roadblock.
 * In this Roadblock one team member had to correctly assemble a Káku'a hat using the pieces provided. The Káku'a hat is a pyramid shaped headpiece used by the native people to allow the snow to easily roll off their head. Due to the colder climate the hat is of particular importance. In this task teams will have to follow the instructions of a professional. Once the hat was made, teams would receive their next clue. Teams also had to carry the hat with them for the remainder of the leg.
 * On completion of the Roadblock teams were directed to make their way to the Ka'hauka snowfields where they would find their next clue, a Detour, Wall or Haul. Winters in Káku Olura are particularly cold so fuel is a necessity as teams will find out in these tasks. In Wall teams had to stack hundreds of chopped logs that when fit together would build a free-standing wall. Once they had used all their wood pieces to build a wall to at least 6 foot in height, they would receive their next clue. In Haul, teams had to use a sled to transfer oil across a snowfield to 5 different stations where they would pick up some fuel. Once teams had visited each station and collected a barrel of fuel and reached their deposit destination, they had to light an oil lamp before receiving their next clue off a native.
 * After the Detour teams located a Double Uturn, the first of the race. A team who received a Uturn would have to go back and perform the side of the Detour they previously had not complete. Once they finished the other side of the Detour they could continue on with the race.
 * On completion of the Detour teams were directed to make their way to the pit-stop, the Winter Monument of Light, symbolizing the Kaku'a people being one with nature. The last team to arrive here may be eliminated from the race.

Leg 6 (Káku Olura, Izola Flag_of_Izola.png → Centá, Izola Flag_of_Izola.png)

 * All teams were aboard the same charter flight back to Centá with the exception of the previous leg winners who got an earlier flight as part of their leg 5 prize. They could also choose one team to join them on the flight which landed 20 minutes before the next.
 * Once teams landed in Ágá, Centá they had to make their way to the Izol National Bank where they would find their next clue, a Roadblock. In this Roadblock one team member had to enter a station and correctly count a collection of Izol Oo, the currency of Izola. Once teams correctly figured out the amount of money the coins and notes represented they could tell the figure to the clerk who would hand them their next clue if they were right.
 * After the Roadblock teams were directed to make their way to Ágá Centre of Aquatics where they would find their next clue for a Detour, Scuba Dive or Catch Alive.
 * In Scuba Dive teams had to get suited and enter the Aquarium where they would need to find 3 different items in the tank. These were a ship's wheel, a telescope and a compass. Once each team member found a set of these items and brought them out of the tank, they could trade them for their next clue. In Catch Alive teams had to make their way to the fisheries zone of the centre of Aquatics. Here they had to use a barrier to corral a school of codling into a confined area. Once this was done, they had to use nets to transfer them into a basket. Once all of the troutlings were in the basket, they received their next clue.
 * On completion of the Detour, teams were directed to make their way to Ágá's Nepito Plaza where they encountered a Route Info. In this Route Info teams had to correctly recite a piece of Izol poetry. Once the poet was happy with their pronunciation and effort, they would receive their next clue.
 * Teams were then directed to make their way to the pit-stop, Otna Fountain, where the last team to arrive may be eliminated from the race.

Leg 7 (Centá, Izola Flag_of_Izola.png → Aaltopolis, Zycantia Flag_of_Zycantia.png)

 * At the start of leg 7 teams were directed to find a flight from Centá, Izola to Aaltopolis, the largest city in Zycantia. Once teams touched down in Aaltopolis they had to make their way to Glamazon Palace via limousine escort where they would find their next clue.
 * Once teams arrived at the palace they encountered a Detour, Walk the walk or Talk the Talk. In Walk the Walk teams had to make their way to the palace's Ewald runway where they had to memorize 15 distinct outfits from the Glamazon's range of clothing. Once teams had memorized these 15 they had to recreate them using replicate clothing. Once teams had correctly assembled each outfit the Glamazon's stylist would give teams their next clue. In Talk the Talk teams had to make their way to the palace's Saraha Studio. Here teams had to correctly learn the lyrics to the Glamazon's husband's song, "Human" or "Yes We Can". Once teams were ready they could take to the studio where they would record the song. If they completed it without any lyrical errors they passed. They then had to make a CD of the recording and hand it to Andrea, one of the palace's radio hosts in exchange for their next clue.
 * Here the team who came last in the previous leg encountered their Speedbump. In this Speedbump the team had to win a game of boules against the Glamazon's team. Once they did this they could continue on racing.
 * On completion of the Detour teams were directed to make their way to the palace's gardens where they found their next clue, a Route Info. In this Route Info teams had to search for a golden buttercup in the Glamazon's wandering gardens. Once they found a golden buttercup they could hand it to a lead gardener in exchange for their next clue.
 * Teams were directed to take a caddie to the palace's food court where they encountered a Roadblock. In this Roadblock one team member had to match a pizza slice to one of the 350 different pizzas that the Glamazon has endorsed for his pizza chain since its inception. There may be little variance, such as the sauce or cheese type, so the Roadblock performer would have to have a keen eye and expert taste buds to match their selected pizza to those in the food court. On completion of the task teams would receive their next clue.
 * Teams were then directed to make their way to the Glamazon's master bedroom, hidden amongst the palace's many rooms. The last team to check in here, may be eliminated from the race.

Leg 8 (Aaltopolis, Zycantia Flag_of_Zycantia.png → Helgaheim, Jamalova Islands Jamalova_Islands.PNG)

 * At the start of leg 8 teams took an overnight ferry from Aaltopolis port to Helgaheim, Jamalova Islands. Teams were also notified that this leg would host the second Double Uturn of the race. On arrival teams were directed to make their way by taxi to Cape Kandace where they would find their next clue.
 * Once teams reached Cape Kandace the encountered a Roadblock. In this Roadblock one team member had to get geared up and searched the marked cave system to find their next clue. The clues could be hidden within the water. The performer was provided with a wet suit and a torch. The clues were located in 3 different locations. On completion of the task the performer could exit the cave and be reunited with their partner.
 * After the Roadblock teams were directed to make their way back to Helgaheim City. Once their they had to make there way to Helgaheim's Swimming Centre, renowned within world athletics.
 * Here teams encountered a Detour, Slalom or Synchronize. In Slalom teams had to make their way to the rapids course. Here each team member would need to grab 3 coloured flags as they raced down a slalom course. Once each team member had grabbed 3 flags of different colours they would receive their next clue. In Synchronize teams had to learn a set of moves from a synchronized swimming routine. Once teams learned the moves they would have to perform the sequence with a synchronized swimming team. Once they finished the sequence and got the approval of the coach, they would receive their next clue.
 * Teams were then directed to make their way to the pit-stop, Jakova Steps, where the last team to arrive may be eliminated from the race.

Leg 9 (Helgaheim, Jamalova Islands Jamalova_Islands.PNG)

 * Teams were directed to make their way by subway from the Jakova Steps to the Juva District where they would find their next clue. Once teams found their next clue they were told to make their way to Samson Towers H1 where they encountered a Roadblock.
 * In this Roadblock one team member had to perform a sky walk across a tightrope from Samson Tower H1 to H2. If a team member fell they would need to clip into the second line and pull themselves back to the start. In the event a queue formed teams would have to wait until there was enough distance for a second person on he rope. Once the performer made it to the other side and were reunited with their partner they would receive their next clue.
 * Teams then had to make their way to Grafu Restaurant where they encountered a Route Info. In This Route Info teams had to eat a delicacy local to the the Jamalova Islands. Here teams would need to chow down on a bowl of cold fish soup, known as Trahka. Once each team member finished their bowl teams would receive their next clue which directed them to the Basma Market where they would find their next clue.
 * On arrival at the Basma Market teams encountered a Detour, Buyer or Seller. In Buyer teams had to search the vast market stalls to find a list of obscure items on the vendors list. Once teams found all the items and gave them to the vendor they could exchange them for their next clue. In Seller teams had to sell 100 Arkays of obscure meats and offal. Once teams had collected enough money they could exchange it for their next clue.
 * Teams were then directed to make their way on foot to the pit-stop, Kabryiv Sculpture, where the last team to arrive may be eliminated from the race.

Leg 10 (Helgaheim, Jamalova Islands Jamalova_Islands.PNG → Zemlya Plyazhiv, Kaysta Kaysta.PNG)

 * At the start of leg 10 teams had to find flights from Helgaheim, Jamalova Islands to Zemlya Plyazhiv, Kaysta. Once there they had to make their way to Byani Beach where they would find their next clue.
 * Here teams encountered a Route Info. In this Route Info teams had to score 11 points against a professional team of beach volleyball players. Once they scored 11 points they would receive their next clue, directing them to Faitana Vantage Point.
 * Julia & Sasha encountered their Speedbump at this point. They had to sell 16 slices of watermelon to beach goers before they could continue on with the rest of the leg.
 * Once teams reached the vantage point they encountered a Roadblock. In this Roadblock one team member had to abseil down a rock face to collect the first half of their next clue. They then had to count the steps on their climb back up to the vantage point. Once they gave the correct number to the official they would receive the second half of their clue. If the number was wrong they would need to climb down the stairs and count again. It was noted that answer sharing was prohibited for this Roadblock. On completion teams were directed to make their way to the Arbazyia Fountain where they would find their next clue.
 * On arrival at the fountain teams were graced by a Detour, Paint It or Carry It. In Paint It teams had to collect a colour of paint and 2 brushes and make their way to the intersection of Hyk Street and Frenechya Street where they would need to locate a home that matched the colour paint they had chosen. They then had to fill in the marked area before receiving their next clue. In Carry It teams had to carry wooden planks, nails, rope and tools to 3 different locations on Hyk Street, Frenechya Street and Jialo Street. Once they delivered all their items and got a receipt signed and brought them back to the Detour location they would receive their next clue.
 * Teams were then directed to make their way on foot to the pit-stop, Zlemka Sand Art Exhibition, where the last team to arrive may be eliminated from the race.

Leg 11 (Zemlya Plyazhiv, Kaysta Kaysta.PNG)

 * At the start of leg 11 teams received a Tauro car and had to drive themselves to the Kaysta Wild Botanical Gardens where they would locate their next clue.
 * Once teams arrived at the botanical gardens they encountered a Route Info. In this Route Info teams had to roam through the gardens to find upside down flowerpots. They had to flip them over and attempt to find a clue, however if there was no clue there would be an hourglass with a predetermined amount of time that teams would have to wait out before they could continue searching for their clue.
 * Teams were then directed to make their way to Yaska Football Stadium where they would find their next clue for a Detour, Skill or Drill. In Skill teams had to successfully hit the crossbar of the goal from behind the marked line. Once both team members had completed the crossbar challenge they would receive their next clue. In Drill teams had to complete a series of football drills. These included completing a dribbling course withing the time frame and scoring a penalty on a goalkeeper. Once teams completed the 5 different drills they would receive their next clue.
 * Teams were then directed to make their way to Tykam Prison, a former provincial prison that has ceased operation but now lies as a landmark within Kaysta old town. Here teams encountered a second Route Info. In this Route Info one team member had to answer 6 questions about the race and had to place one team as their answer for each question. These would then be covered and the second team member would have to match the first team member's answers until they had a perfect match. Teams could be used multiple times for different questions. Teams would receive their next clue once they had a perfect match.
 * Teams were then directed to make their way to the penultimate pit-stop of the race, Damya Well, an ancient wishing well within Kaysta's old town. The last team to arrive here will be eliminated from the race.

Leg 12 (Zemlya Plyazhiv, Kaysta Kaysta.PNG → Arkyiv, Arkaykiv Arkaykiv.PNG)

 * At the start of the final leg teams all received tickets on the same flight from Zemlya PLyazhiv, Kaysta to Arkyiv, Arkaykiv. Once teams landed they were directed to make their way to Kamu National Park where they would find their next clue.
 * Teams would receive a traditional Kamyr blessing from a ritual ceremony at the Hostakamu Camp and also a clue for a Roadblock. In this Roadblock one team member had to build a traditional hut using wooden sticks and dried grass. Once the hut was completely built, a tribe member ranger would judge their performance. If the performer completed this part they then could move on to stage 2 where they had to build a fire using traditional methods, although they were provided with a flint. Once a fire was burning teams would receive their net clue. Note: Nastya, Olena and Hanna must do this Roadblock due to the current count.
 * Teams were then directed to make their way to Janka Forest within the Kamu National Park where they would find their next clue. Once here teams encountered a Route Info. In this Route Info teams had to complete a zip-line and tightrope sequence to get through a course high up in the Janka forest tries. Once both team members completed the course they would receive their next clue, directing them to make their way back into Arkyiv and to the Traditional Gallery.
 * Once at the Traditional Gallery teams encountered another Route Info. Here they had to align 36 photographs that represented something they encountered from each leg, each leg featuring 3 photos. Once teams had the correct 3 photos for each leg of the race they would be able to receive their next clue from a local Arkyiv artist. Note: there was 5 dud photos within the selection to throw teams off course.
 * Teams were then directed to make their way to the final pit-stop of the race, Chukva Manor Gardens. The first team to arrive would win the grand prize of 500,000 Arkays as well as a brand new car for each team member courtesy of Tauro cars and the title of the winners of The Amazing Race Arkaystia.